-
OpenPandora: Development toolchains, SDK’s and build platforms (Part 2).
This is the 2nd of the 2 simple guides I have put together to help you through the process of getting a working development environment and basic SDK going for the OpenPandora allowing you to build applications, compile up code, all of that neat stuff really.
Note: These guides and toolchain/SDK packages do not constitute an ‘official’ OpenPandora SDK or anything of the sort, they are just what I have put together during the development process in the hope somebody may find it useful.
There will be things missing libs and odd littke things that did not end up in the SDK package etc. at first and this article and the toolchains will evolve as time goes on.
Consider this 2nd part of the guide a work in progress.
With the OpenPandora you have 2 primary options for code development…
Want to write code for the OpenPandora on the OpenPandora, have a little read of this. Not the way I would recommend doing normal development but handy sometimes.
The is covered in part 1 of this article.
- Cross compiling
The most common method of code development for a device such as the OpenPandora. Requires access to a regular PC to using for building code.
The is covered by this part of the article.
I’ll aim to outline how you can start to develop code using either setup, and provide a really simple test app to prove your setup is working.
This is mainly aimed at C, C++ and Assembler developers who are familiar with GCC, build tools and Linux in general.
-
OpenPandora: Development toolchains, SDK’s and build platforms (Part 1).
This is the 1st of 2 posts that I hope will form simple guides to help you through the process of getting a working development environment and basic SDK setup for the OpenPandora allowing you to build applications, compile up code, all of that neat stuff really.
Note: These guides and toolchain/SDK packages do not constitute any ‘official’ OpenPandora SDK or anything of the sort, they are just what I have put together during the development process in the hope somebody may find it useful.
Some of the information in these articles has already been covered, I just got tired of covering the same ground helping people so I figured I could refer them here so everyone benefits.
With the OpenPandora you have 2 primary options for code development…
- Native (on device) software development
Want to write code for the OpenPandora on the OpenPandora, have a little read of this. Not the way I would recommend doing normal development but handy sometimes.
The is covered by this part of the article.
The most common method of code development for a device such as the OpenPandora. Requires access to a regular PC to using for building code.
The is covered in part 2 of this article.
I’ll aim to outline how you can start to develop code using either setup, and provide a really simple test app to prove your setup is working.
This is mainly aimed at C, C++ and Assembler developers who are familiar with GCC, build tools and Linux in general.
Native (on device) software development:



Recent Comments