ScummVM: ‘GIT 6b8fb196-pre1.4.0’ builds for GPH devices (GP2XWiz and Caanoo)
Edit: These builds are now outdated and people should try the official 1.4.1 releases on www.scummvm.org.
Most interested people will have realised that my ScummVM backends (GP2X, Wiz, Caanoo and OpenPandora) missed the entire 1.3.* release cycle leaving the official releases stuck back in the old 1.2.* cycle.
There are a number of reasons for this (all my fault) but rather than dwell, lets just say I am trying to get them all back into shape for future releases. With that in mind I am going to start doing test ‘point in time’ builds of the code for various devices when things reach a point that I would like some community testing done.
The first of these test releases is for the GP2XWiz and Caanoo. The GP2X build will follow once I nail the last annoying little input bug that is causing the cursor to go off for a wonder on it’s own (simple bug I am sure but you know how it is when you stare at something). Then I will turn to fixing up the OpenPandora backend.
They have been built from the main ScummVM GIT (Revision: 6b8fb196cbd58e20ef57bf367d5ecbf0ee2ebdad).
These builds exist purely to get some feedback and testing from the community so I can try and get a good solid release done when we get into the next official ScummVM release cycle.
If your not interested in testing and providing feedback (and dealing with the odd issue) please stick with the old 1.2.* releases. These are not robust, fully tested release builds but I am also pretty sure they will not eat or damage your GPH device.
Note: Please don’t mirror or hotlink these preview/test/alpha etc. releases or put them on download services but rather, direct people to this page.
This helps me ensure that users always have the most recent versions and cuts down on me being requested to support ancient releases.
Also note that these test releases are not officially (or unofficially) supported .
They are built from the new unified ScummVM backend for all the GPH devices (to make supporting them somewhat easier for me and to cut out the rot that had set into the old dedicated stand alone GP2X backend).
All the engines enabled in configure are included in this build but I make no promises about the usability of any WIP game engine.
ScummVM: “1.2.0 preview 1” for GPH devices (GP2X, Caanoo & GP2X Wiz).
EDIT: This release has been superseded, please get the latest release.
This post is to announce the release of a testing preview of the upcoming 1.2.0 ScummVM release for the GPH (GamePark Holdings) devices I support.
This release supersedes recent ‘SVN’ builds as should provide a very good indication of what to expect in the final 1.2.0 release.
Note: Please don’t mirror or hotlink these preview/test/alpha etc. releases or put them on download services but rather, direct people to this site.
This helps me ensure that users always have the most recent versions.
Also note that these test releases are not officially (or unofficially) supported but I will help if I can.
I am hoping to get at least another preview release out for the GPH devices before the final 1.2.0 release as I carry on fixing bugs. This is why it is important to provide feedback, patches, fixes etc.
Please give these releases a go and provide feedback.
Below are the main features and fixes added with this new release.
Changes to the way the music drivers are loaded (should fix game loading issues).
Add support for TouchScreen ‘Tap Modes’, Left Click, Right Click and Hover.
Performance tweaks/code clean-up (quite noticeable in some areas, not giving up on the old GP2X any time soon).
Revised the button layout (please read http://wiki.scummvm.org/index.php?title=GP2X for more info), feedback on the button layouts is appreciated.
Fixes to 16 bit graphics support (still not sure this is 100% working well).
Revised the button layout (please read http://wiki.scummvm.org/index.php?title=GP2XWiz for more info), feedback on the button layouts is appreciated.
Revised the button layout (please read http://wiki.scummvm.org/index.php?title=Caanoo for more info), feedback on the button layouts is appreciated.
Add support for a ‘Left Handed Mode’ (swapping the Left and Right trigger behaviour).
Make the ‘Trigger Tap’ configurable by the user.
Anything on the TODO may not happen in time for the 1.2.0 release, it is all rather dependent on my free time and that is at a premium at the moment.